DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

★ ★ ★ ★ ★ 4.8 June 25, 2025 ISBN: 9798289659729
DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide to mastering DirectX 12, HLSL shaders, and GPU compute programming. It introduces readers to the fundamentals of graphics pipelines, rendering, ray tracing, and compute workflows, while providing practical examples and optimizations for real-world projects.
Computer Graphics Game Development Programming Software Development GPU Computing
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Readers like you enjoyed this book because:

  • It provides practical solutions to real-world problems
  • The clear explanations make complex topics accessible
  • Many report immediate improvements after applying the concepts
  • Perfect for both beginners and experienced professionals
  • Considered a must-have reference in their library
Most Highlighted
Chapter 6: Graphics Pipeline
Avg. Read Time
7-11 hours

What Readers Are Saying

Taylor Jordan

Taylor Jordan

Entrepreneur

★ ★ ★ ★ ★

Must-read Computer Graphics resource

This book improved my thinking like nothing else. I found myself reading it during my commute and applying concepts immediately. The Ray Tracing sections were particularly valuable.

Riley Jamie

Riley Jamie

Entrepreneur

★ ★ ★ ★ ★

Incredible Computer Graphics resource

This book helped my thinking like nothing else. I found myself reading it with my team and applying concepts immediately. The Rendering sections were particularly valuable.

Casey Riley

Casey Riley

Entrepreneur

★ ★ ★ ★ ★

Essential Computer Graphics resource

This book helped my workflow like nothing else. I found myself reading it in my studies and applying concepts immediately. The Graphics Pipeline sections were particularly valuable.

Morgan Jordan

Morgan Jordan

Designer

★ ★ ★ ★ ★

Essential Computer Graphics resource

This book boosted my projects like nothing else. I found myself reading it during my commute and applying concepts immediately. The Graphics Pipeline sections were particularly valuable.

Jamie Alex

Jamie Alex

Consultant

★ ★ ★ ★ ★

Fantastic Computer Graphics resource

This book boosted my projects like nothing else. I found myself reading it before bed and applying concepts immediately. The HLSL sections were particularly valuable.

Alex Quinn

Alex Quinn

Consultant

★ ★ ★ ★

Brilliant Computer Graphics resource

This book upgraded my productivity like nothing else. I found myself reading it with my team and applying concepts immediately. The Ray Tracing sections were particularly valuable.

Riley Morgan

Riley Morgan

Analyst

★ ★ ★ ★

Brilliant Computer Graphics resource

This book improved my skills like nothing else. I found myself reading it before bed and applying concepts immediately. The Rendering sections were particularly valuable.

Jamie Taylor

Jamie Taylor

Consultant

★ ★ ★ ★ ★

Must-read Computer Graphics resource

This book revolutionized my projects like nothing else. I found myself reading it during my commute and applying concepts immediately. The GPU Programming sections were particularly valuable.

Alex Jordan

Alex Jordan

Consultant

★ ★ ★ ★

Incredible Computer Graphics resource

This book boosted my thinking like nothing else. I found myself reading it on vacation and applying concepts immediately. The HLSL sections were particularly valuable.

Alex Jamie

Alex Jamie

Developer

★ ★ ★ ★ ★

Incredible Computer Graphics resource

This book boosted my workflow like nothing else. I found myself reading it on weekends and applying concepts immediately. The Rendering sections were particularly valuable.

Quinn Morgan

Quinn Morgan

Manager

★ ★ ★ ★ ★

Incredible Computer Graphics resource

This book helped my thinking like nothing else. I found myself reading it on vacation and applying concepts immediately. The GPU Programming sections were particularly valuable.

Jordan Casey

Jordan Casey

Designer

★ ★ ★ ★

Amazing Computer Graphics resource

This book boosted my productivity like nothing else. I found myself reading it on vacation and applying concepts immediately. The Ray Tracing sections were particularly valuable.

Featured Content About This Book

5 Key Takeaways from DirectX+HLSL/Graphics/Compute All-in-One

The author's perspective on HLSL is particularly insightful, blending academic rigor with practical experience in a way that's rare to find.

One reader reported that after implementing just one technique from chapter 4, they saw a 77% improvement in their Game Development workflow. That's the kind of transformative impact this book can have.

In today's fast-paced world of Computer Graphics, professionals are constantly seeking resources that can give them an edge. DirectX+HLSL/Graphics/Compute All-in-One has emerged as one of those rare books that delivers practical, actionable advice.

What sets DirectX+HLSL/Graphics/Compute All-in-One apart is its unique approach to Ray Tracing. While other books cover the basics, this one dives deep into the nuances that make all the difference in real-world applications.

Whether you're a beginner looking to get started or an experienced professional aiming to refine your skills, DirectX+HLSL/Graphics/Compute All-in-One has valuable lessons that can benefit anyone at any level.