Our Book Collection

Discover transformative reads that professionals swear by. Each carefully selected title offers unique insights and practical knowledge.

QuickStart Guide to Game Physics

Computers & Technology Programming
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Pervasive WebGPU & WGSL: Graphics & Compute

Computers & Technology Programming
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Debugging the Undebuggable: Tools and Strategies for Diagnosis

Computers & Technology Programming
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Shaders Unchained: Writing Powerful Shaders for Every Platform

Computers & Technology Programming
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Data Visualization+Blender/Scripting/Python All-in-One (Paperback)

Computers & Technology Data Visualization
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101 Generative AI Projects: Diffusion Models, Transformers, ChatGPT, and Other LLMs (Paperback)

Books Computers & Technology
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101 Blender Scripting Projects (Paperback)

Books Computers & Technology
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Wired Minds: Reverse Psychology and Manipulation in the Digital Age (Paperback)

Books Psychology
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Introduction to Blender Scripting in 20 Minutes: (Coffee Break Series)

Books Computers & Technology
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Ray-Tracing Pocket Book (Paperback)

Books Computers & Technology
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Visualizing Data: Psychology and Analytics - Exploring, Explaining and Storytelling (Paperback)

Books Computers & Technology
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WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

Books Computers & Technology
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Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Books Computers & Technology
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Game Design and Development: Code, Psychology and Analytics (Paperback)

Books Computers & Technology
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Speak with Visualizations

Books Computers & Technology
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WebGPU+WGSL/Compute/Graphics All-In-One

Books Computers & Technology
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101 Data Visualization and Analytics Projects: A Hands-On Journey Through 101 Data Visualization and Analytic Project Examples

Books Computers & Technology
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Introduction to PyTorch in 20 Minutes: (Coffee Break Series)

Books Computers & Technology
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101 WebGL and GLSL Projects: A Hands-On Journey Through 101 Programming Project Examples

Books Computers & Technology
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Vulkan Essentials

Books Computers & Technology
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JavaScript is NOT a Toy

Books Computers & Technology
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101 Ray-Tracing, Ray-Marching and Path-Tracing Projects: A Hands-On Journey Through 101 Programming Project Examples

Books Computers & Technology
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101 Fractal Projects: A Hands-On Journey Through 101 Fractal Programming Project Examples

Books Science & Math
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How To Write Retro Games: Web-Programming

Books Computers & Technology
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Code Classic Arcade Games: Web Programming

Books Computers & Technology
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Introduction WebNN API in 20 Minutes: (Coffee Break Series)

Books Computers & Technology
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Little Black Book of Ray-Tracing and Path-Tracing

Books Computers & Technology
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Foundations of Graphics & Compute: Volume 5: Ray-Tracing

Books Computers & Technology
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WebGPU Development Pixels: Shader Programming

Books Computers & Technology
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Foundations of Graphics & Compute: Volume 1: Primer

Books Computers & Technology
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101 WebGPU and WGSL Projects: A Hands-On Journey Through 101 WebGPU & WGSL Programming Project Examples

Books Computers & Technology
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Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

Books Computers & Technology
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Vulkan API - Owners' Workshop Manual - Computer Programming (Beginners Onwards): Everything You Need To Get Started With The Vulkan API

Books Computers & Technology
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Learn Batch Scripting in 20 Minutes: (Coffee Break Series)

Books Computers & Technology
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Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders

Books Computers & Technology
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Foundations of Graphics & Compute: Volume 4: Simulations

Books Computers & Technology
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WebGPU Programming Guide: Interactive Graphics & Compute Programming with WebGPU & WGSL

Books Computers & Technology
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WebGPU Gone Wrong

Books Computers & Technology
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Foundations of Graphics & Compute: Volume 3: Computing

Books Computers & Technology
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Foundations of Graphics & Compute: Volume 2: Rendering

Books Computers & Technology
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Special Effects Programming with WebGPU

Books Computers & Technology
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Data Mining in 20 Minutes: (Coffee Book Series)

Books Computers & Technology
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Special Effects Programming with WebGPU

Books Computers & Technology
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WebGPU Data Visualization Cookbook: (2nd Edition)

Books Computers & Technology
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WebGPU Development Cookbook

Books Computers & Technology
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WebGPU API Games: Practical Guide

Books Computers & Technology
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UserScripts in 20 Minutes: (Coffee Break Series)

Books Computers & Technology
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Learn Neural Networks & Deep Learning WebGPU API & Compute Shaders

Books Computers & Technology
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WebGPU Compute

Books Computers & Technology
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WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Books Computers & Technology
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WebGPU API - Owners' Workshop Manual - Computer Programming (Beginners Onwards): Everything You Need To Get Started With Programming Using WebGPU API And WGSL Shader Language

Books Computers & Technology
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JavaScript in 20 Minutes: (Coffee Break Series)

Books Computers & Technology
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Deep Learning with Javascript: Example-Based Approach

Books Computers & Technology
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WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Books Computers & Technology
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WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production

Books Computers & Technology
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WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

Books Computers & Technology
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WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

Books Computers & Technology
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Vulkan Graphics API: in 20 Minutes (Coffee Break Series)

Books Computers & Technology
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Game C++ Programming: A Practical Introduction

Books Computers & Technology
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Real-Time Ray-Tracing with Vulkan for the Impatient

Books Computers & Technology
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Fractals: The Definitive Guide

Books Science & Math
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Non-Human Intelligence

Books Science Fiction & Fantasy
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Dual-Quaternions and Computer Graphics

Books Computers & Technology
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Data Mining and Machine Learning Essentials

Books Computers & Technology
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Generative AI in 20 Minutes: (Coffee Break Series)

Books Computers & Technology
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Regular Expressions Questions and Answers

Books Computers & Technology
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LaTeX Explained

Books Computers & Technology
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Inverse Kinematics Essentials

Books Computers & Technology
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Generative Adversarial Networks (GANs) Explained

Books Science & Math
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WebGL Graphics API in 20 Minutes: (Coffee Break Series)

Books Computers & Technology
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NodeJS in 20 Minutes: (Coffee Break Series)

Books Computers & Technology
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JavaScript D3 in 20 Minutes: (Coffee Break Series)

Books Computers & Technology
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Introduction to Regular Expressions in 20 Minutes: (Coffee Book Series)

Books Computers & Technology
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Regular Expression Crossword Puzzles: Exercise Book

Books Studying & Workbooks
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WebGPU (Graphics and Compute) API in 20 Minutes: (Coffee Break Series)

Books Computers & Technology
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Introduction to Ray-Tracing using WebGPU API in 20 Minutes: (Coffee Book Series)

Books Computers & Technology
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WebGPU API: An Introduction

Books Computers & Technology
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Retro Web-Based Game Programming: Second Edition

Books Computers & Technology
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Kinematics and Dynamics

Books Computers & Technology
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Game Physics: A Practical Introduction

Books Computers & Technology
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Game Inverse Kinematics: A Practical Introduction

Books Computers & Technology
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Game Collision Detection: A Practical Introduction

Books Computers & Technology
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Computational Game Dynamics: Principles & Practice

Books Computers & Technology
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