Our Book Collection

Discover transformative reads that professionals swear by. Each carefully selected title offers unique insights and practical knowledge.

Game Engineering

Game Engineering Software Architecture
View Details

Quickstart Guide to Immersive User Experience

User Experience Immersive Design
View Details

7-7-7 Rule for Game Design

Game Design Interactive Media
View Details

Don't Wait!: Build Retro Games and Level Up Your Skills

Game Development Retro Gaming
View Details

WebGL Compute

GPU Computing Web Development
View Details

OpenCL Compute

Parallel Programming GPU Computing
View Details

DirectX+HLSL/Graphics/Compute All-in-One

Computer Graphics Game Development
View Details

Quickstart Guide to Game Design

Game Development Programming
View Details

12 Games of Christmas

Game Development Programming
View Details

Game Animation Programming

Game Development Computer Graphics
View Details

Beginner's Guide to Game Animation Programming

Game Development Computer Graphics
View Details

Introduction to Computational Cancer Biology

Computational Biology Cancer Research
View Details

Introduction to Quantum Computing and Algorithms

Quantum Computing Algorithms
View Details

Data Structures and Algorithms: Parallel Structures, GPU Computing, and Visual Rendering with WebGPU and WGSL

Computer Science Algorithms
View Details

Lying with Visualizations: Seeing Isn't Believing

Analytics Data Visualization
View Details

Visualizations with Three.js

Analytics Programming
View Details

API Economy

Computers & Technology Programming
View Details

QuickStart Guide to Vulkan Compute

Computers & Technology Programming
View Details

QuickStart Guide to (Ultra-)High Performance Visualizations

Computers & Technology Data Visualization
View Details

QuickStart Guide to Game Physics

Computers & Technology Programming
View Details

Pervasive WebGPU & WGSL: Graphics & Compute

Computers & Technology Programming
View Details

Debugging the Undebuggable: Tools and Strategies for Diagnosis

Computers & Technology Programming
View Details

Shaders Unchained: Writing Powerful Shaders for Every Platform

Computers & Technology Programming
View Details

Data Visualization+Blender/Scripting/Python All-in-One (Paperback)

Computers & Technology Data Visualization
View Details

101 Generative AI Projects: Diffusion Models, Transformers, ChatGPT, and Other LLMs (Paperback)

Books Computers & Technology
View Details

101 Blender Scripting Projects (Paperback)

Books Computers & Technology
View Details

Wired Minds: Reverse Psychology and Manipulation in the Digital Age (Paperback)

Books Psychology
View Details

Introduction to Blender Scripting in 20 Minutes: (Coffee Break Series)

Books Computers & Technology
View Details

Ray-Tracing Pocket Book (Paperback)

Books Computers & Technology
View Details

Visualizing Data: Psychology and Analytics - Exploring, Explaining and Storytelling (Paperback)

Books Computers & Technology
View Details

WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

Books Computers & Technology
View Details

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Books Computers & Technology
View Details

Game Design and Development: Code, Psychology and Analytics (Paperback)

Books Computers & Technology
View Details

Speak with Visualizations

Books Computers & Technology
View Details

WebGPU+WGSL/Compute/Graphics All-In-One

Books Computers & Technology
View Details

101 Data Visualization and Analytics Projects: A Hands-On Journey Through 101 Data Visualization and Analytic Project Examples

Books Computers & Technology
View Details

Introduction to PyTorch in 20 Minutes: (Coffee Break Series)

Books Computers & Technology
View Details

101 WebGL and GLSL Projects: A Hands-On Journey Through 101 Programming Project Examples

Books Computers & Technology
View Details

Vulkan Essentials

Books Computers & Technology
View Details

JavaScript is NOT a Toy

Books Computers & Technology
View Details

101 Ray-Tracing, Ray-Marching and Path-Tracing Projects: A Hands-On Journey Through 101 Programming Project Examples

Books Computers & Technology
View Details

101 Fractal Projects: A Hands-On Journey Through 101 Fractal Programming Project Examples

Books Science & Math
View Details

How To Write Retro Games: Web-Programming

Books Computers & Technology
View Details

Code Classic Arcade Games: Web Programming

Books Computers & Technology
View Details

Introduction WebNN API in 20 Minutes: (Coffee Break Series)

Books Computers & Technology
View Details

Little Black Book of Ray-Tracing and Path-Tracing

Books Computers & Technology
View Details

Foundations of Graphics & Compute: Volume 5: Ray-Tracing

Books Computers & Technology
View Details

WebGPU Development Pixels: Shader Programming

Books Computers & Technology
View Details

Foundations of Graphics & Compute: Volume 1: Primer

Books Computers & Technology
View Details

101 WebGPU and WGSL Projects: A Hands-On Journey Through 101 WebGPU & WGSL Programming Project Examples

Books Computers & Technology
View Details

Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

Books Computers & Technology
View Details

Vulkan API - Owners' Workshop Manual (2nd Edition) - Computer Programming (Beginners Onwards): Everything You Need To Get Started With The Vulkan API

Books Computers & Technology
View Details

Learn Batch Scripting in 20 Minutes: (Coffee Break Series)

Books Computers & Technology
View Details

Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders

Books Computers & Technology
View Details

Foundations of Graphics & Compute: Volume 4: Simulations

Books Computers & Technology
View Details

WebGPU Programming Guide: Interactive Graphics & Compute Programming with WebGPU & WGSL

Books Computers & Technology
View Details

WebGPU Gone Wrong

Books Computers & Technology
View Details

Foundations of Graphics & Compute: Volume 3: Computing

Books Computers & Technology
View Details

Foundations of Graphics & Compute - Volume 2: Rendering

Books Computers & Technology
View Details

Special Effects Programming with WebGPU

Books Computers & Technology
View Details

Data Mining in 20 Minutes: (Coffee Book Series)

Books Computers & Technology
View Details

Special Effects Programming with WebGPU

Books Computers & Technology
View Details

WebGPU Data Visualization Cookbook: (2nd Edition)

Books Computers & Technology
View Details

WebGPU Development Cookbook

Books Computers & Technology
View Details

WebGPU API Games: Practical Guide

Books Computers & Technology
View Details

UserScripts in 20 Minutes: (Coffee Break Series)

Books Computers & Technology
View Details

Learn Neural Networks & Deep Learning WebGPU API & Compute Shaders

Books Computers & Technology
View Details

WebGPU Compute

Books Computers & Technology
View Details

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Books Computers & Technology
View Details

WebGPU API - Owners' Workshop Manual - Computer Programming (Beginners Onwards): Everything You Need To Get Started With Programming Using WebGPU API And WGSL Shader Language

Books Computers & Technology
View Details

JavaScript in 20 Minutes: (Coffee Break Series)

Books Computers & Technology
View Details

Deep Learning with Javascript: Example-Based Approach

Books Computers & Technology
View Details

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Books Computers & Technology
View Details

WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production

Books Computers & Technology
View Details

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

Books Computers & Technology
View Details

Vulkan Graphics API: in 20 Minutes (Coffee Break Series)

Books Computers & Technology
View Details

Game C++ Programming: A Practical Introduction

Books Computers & Technology
View Details

Real-Time Ray-Tracing with Vulkan for the Impatient

Books Computers & Technology
View Details

Fractals: The Definitive Guide

Books Science & Math
View Details

Non-Human Intelligence

Books Science Fiction & Fantasy
View Details

Dual-Quaternions and Computer Graphics

Books Computers & Technology
View Details

Data Mining and Machine Learning Essentials

Books Computers & Technology
View Details

Generative AI in 20 Minutes: (Coffee Break Series)

Books Computers & Technology
View Details

Regular Expressions Questions and Answers

Books Computers & Technology
View Details

LaTeX Explained

Books Computers & Technology
View Details

Inverse Kinematics Essentials

Books Computers & Technology
View Details

Generative Adversarial Networks (GANs) Explained

Books Science & Math
View Details

WebGL Graphics API in 20 Minutes: (Coffee Break Series)

Books Computers & Technology
View Details

NodeJS in 20 Minutes: (Coffee Break Series)

Books Computers & Technology
View Details

JavaScript D3 in 20 Minutes: (Coffee Break Series)

Books Computers & Technology
View Details

Introduction to Regular Expressions in 20 Minutes: (Coffee Book Series)

Books Computers & Technology
View Details

Regular Expression Crossword Puzzles: Exercise Book

Books Studying & Workbooks
View Details

WebGPU (Graphics and Compute) API in 20 Minutes: (Coffee Break Series)

Books Computers & Technology
View Details

Introduction to Ray-Tracing using WebGPU API in 20 Minutes: (Coffee Book Series)

Books Computers & Technology
View Details

WebGPU API: An Introduction

Books Computers & Technology
View Details

Retro Web-Based Game Programming: Second Edition

Books Computers & Technology
View Details

Kinematics and Dynamics

Books Computers & Technology
View Details

Game Physics: A Practical Introduction

Books Computers & Technology
View Details

Game Inverse Kinematics: A Practical Introduction

Books Computers & Technology
View Details

Game Collision Detection: A Practical Introduction

Books Computers & Technology
View Details

Computational Game Dynamics: Principles & Practice

Books Computers & Technology
View Details